Wednesday, 9 April 2014

Kodu time

The IT Kids have been playing with Kodu Game Lab.

Kodu by Athashia

Angelo made a Disco Club game:

With Kodu kids can design their own 3D environment, fill it with characters and objects, and then control how everything interacts by programming objects or tweaking dozens of environment settings.
They can design an adventure, tell a story, or make an arcade-style game - wherever their imagination takes them!
Once their game is made, kids can share it and play together, or examine the design to find out how it was made.
Let's have a look at how Angelo's game in the video was made.
The maze-like environment is easily seen in this top-down view.
The environment's Sky and Lighting have been set.

The central pool and diving board, with kodu disco clubbers wandering about.

Programming or "Kode" for the wandering disco clubbers. Since there is no tile in the WHEN section, the tiles in the DO section will be executed continuously.

Kode for the disco wisps. In line 1, the wisp is told to glow random colors. In line 2, the wisp's glow turns off every 10 seconds. Immediately after this happens, line 1 triggers again, changing the glow color.

Kode for the Kodu DJ. He continuously plays the sound called "action".

The characters sitting at the tables are very happy to be there.
Kode for the pushpads. They explain what they're doing. Clicking on them with the left mouse button takes the player to a minigame in the next level (not shown).
Kode for the player usually has the most instructions. In line 1, we see that the player moves by pushing the keys W A S or D. Line 2 enables the player to Jump with the space key. Line 3 enables the player to push other clubbers away from them (to be used on boy kodus). Line 4 enables the player to chat by pushing the black button (to be used on girl kodus). Line 5 allows the player to express frustration, possibly at the rude actions of other clubbers, or perhaps at the DJ's choice of party music.

No comments:

Post a Comment